Click one of your pawns to show its legal moves, then click a highlighted hex. Legal moves may include moving, attacking a pawn, linking to a hidden Flag, or attacking the enemy Nexus.
- Each pawn has a Strength value — shown as a vertical coloured bar on its left side and a number below it. Strength starts at 1.0 and rises each time the pawn captures new territory.
- Owned tiles form supply lines. If a pawn is cut away from your Nexus or a captured Flag, it loses 0.5 Strength each full round and cannot gain Strength until reconnected. Strength is never restored by reconnecting.
- Pawns farther from any friendly anchor earn a dynamic distance bonus (up to +3.0 on top of base Strength, +0.4 per hex beyond adjacent), rewarding deep expansion over safe perimeter growth.
- Flags are not stepped on. A pawn stands next to a hidden Flag and spends a turn linking to it.
- A linked pawn holds the stabilization task. Moving that pawn breaks the link and resets progress.
- To push an enemy pawn, your combined attack Strength must reach at least 1.5× the defender's Strength. A strong pawn may push alone; adjacent friendly pawns add their Strength. Green arrows show legal pushes; red dashed arrows mark pushes you cannot yet make.
- Use the move history and strength bars to track supply cuts, Flag captures, Nexus pressure, and eliminations.
- Pawn - Your only movable unit. Occupies tiles, attacks with support, and creates territory.
- Controlled Tile - Preserves supply and ownership but does not attack.
- Flag Stronghold - A captured Flag becomes a forward supply anchor.
- Nexus Fortress - Your core anchor. Capturing the enemy Nexus wins the game.
- Supply Path - Dotted line showing connection back to a Flag or Nexus.
- Strength bar — Vertical bar on the pawn's left side. Red = Strength below 1.0 (draining or heavily pushed). Yellow = 1.0–2.5 (normal). Green = above 2.5 (strong, can push alone). The number below the bar is the exact Strength value.