Click one of your pawns to show its legal moves, then click a highlighted hex. Legal moves may include moving, attacking a pawn, linking to a hidden Flag, or attacking the enemy Nexus.
- Owned tiles form supply lines. If a pawn is cut away from your Nexus or captured Flags, its supply bar starts to fall.
- Flags are not stepped on. A pawn stands next to a hidden Flag and spends a turn linking to it.
- A linked pawn holds the stabilization task. Moving that pawn breaks the link and resets progress.
- Attacks depend on local support. A lone pawn cannot push a defended pawn by itself.
- Use the move history to review supply cuts, Flag captures, Nexus pressure, and eliminations.
- Pawn - Your only movable unit. Occupies tiles, attacks with support, and creates territory.
- Controlled Tile - Preserves supply and ownership but does not attack.
- Flag Stronghold - A captured Flag becomes a forward supply anchor.
- Nexus Fortress - Your core anchor. Capturing the enemy Nexus wins the game.
- Supply Path - Dotted line showing connection back to a Flag or Nexus.
- Unsupplied - Darker territory and warning bars indicate cut-off groups.